Digimon Digital Card Battle
PlayStation
- Region
- NTSC
- Complete
- $69
- Sales in 90 days
- 5+in 90 days
- Region
- PAL
- Complete
- $52
- Sales in 90 days
- 4in 90 days
- Region
- Asia
- Complete
- $14
- Sales in 90 days
- 3in 90 days
Variants
Market value
$52–$85
typical$68.845+ sales in 90 days
Liquidity 40 of 100
5 sold in 90 days · sells in about 5 weeks
No trend yet
sales since Oct 2026
Medium confidence
5+ sales, newest Oct 27 · wide spread
Sales history
| Sold | Listing | Region | Edition | Condition | Price | Feedback | |
|---|---|---|---|---|---|---|---|
| Oct 27, 2026 sold in 5 weeks |
|
Digimon Digital Card Battle (Sony PlayStation 1, 2001) - Tested - Disc + Manual | NTSC | Standard | Complete | $55 eBay | |
| Oct 14, 2026 sold in 8 weeks |
|
Authentic & Tested Digimon Digital Card Battle Ps1, Cib, Read | NTSC | Standard | Complete | $79.99 eBay | |
| Oct 14, 2026 sold after a year |
|
Digimon Digital Card Battle (Sony PlayStation 1, 2001) Complete See Description | NTSC | Standard | Complete |
|
|
| Oct 14, 2026 sold in 12 days |
|
Digimon Digital Card Battle (Sony PS1, 2001) - Tested/Working - CIB w/Reg Card! | NTSC | Standard | Complete |
|
|
| Oct 13, 2026 sold in 7 days |
|
Digimon World PS1 Black Label Imperialdramon Card Sold Seperate | NTSC | Standard | Complete |
|
|
Photos
Frequently asked
How much is Digimon Digital Card Battle worth on PlayStation?
A complete copy sells for about $69 in NTSC (US, Canada). Most of the five sales in the last 90 days went for $52 to $85.
Does the price of Digimon Digital Card Battle vary by region?
Yes, a lot. An Asian copy sells for about $14, a PAL copy for about $52 and an NTSC copy for about $69.
- Any region $40–$7410+ sales
- NTSC copy $52–$855+ sales
- PAL copy $46–$634 sales
- Asian copy $8–$263 sales
How quickly does Digimon Digital Card Battle sell?
Around 2 copies sell per month. The cheapest listings take about 5 weeks to sell.
How is sales data gathered?
We retrieve listing information through eBay alerts and Vinted alerts provided by GrailHound and apply image recognition and text processing to link marketplace listings to games.





