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PlayStation VR Worlds, PlayStation 4 box front

PlayStation VR Worlds

PlayStation 4

Region
PAL
Complete
$8
Sealed
$5
Sales in 90 days
50+in 90 days
Region
Asia
Complete
$6
Sealed
—
Sales in 90 days
1in 90 days
Region
NTSC
Complete
$5
Sealed
$10
Sales in 90 days
10+in 90 days

Market value

$6 $6one sale, Oct 9
Liquidity 20 of 100

1 sold in 90 days

No trend yet

sales since Oct 2026

Low confidence

1 sale, newest Oct 9 · few sales

Sales history

1 recorded complete sales of PlayStation VR Worlds, Asia release, newest first
Sold Listing Region Edition Condition Price Feedback
Oct 9, 2026 sold in 5 days PlayStation VR Worlds PS4 NTSC-J Japan Import CERO C 2016 Virtual Reality Oct 9, 2026Asia · Standard, Japan Asia Standard Japan Complete $6 eBay

Photos

Asia

  • PlayStation VR Worlds PlayStation 4, Asia box front
    Front

Printings

  • PlayStation VR Worlds PlayStation 4, Japan box front
    Japan

Frequently asked

How much is PlayStation VR Worlds worth on PlayStation 4?

One complete copy has sold in Asia, for $6 on October 9, 2026.

Does the price of PlayStation VR Worlds vary by region?

Yes. An NTSC copy sells for about $5 and a PAL copy for about $8. One Asian copy has sold, for $6.

How do I tell which copy I have?

Look at the rating badge on the front of the box.

  • An ESRB box, black and white with a letter in it, means a North American copy. Canadian copies have the same front with a bilingual back.
  • A PEGI square with the age in it means a European copy.
  • PlayStation VR Worlds, the CERO letter on its frontA CERO letter (A, B, C, D or Z) means a Japanese copy.

Which editions of PlayStation VR Worlds exist on PlayStation 4 in Asia?

The PlayStation VR Bundle and the Standard. The price at the top of the page is for standard copies.

  • PlayStation VR Bundle Bundle
  • Standard Standard

How quickly does PlayStation VR Worlds sell?

One copy sold in the last 90 days.

How is sales data gathered?

We retrieve listing information through eBay alerts and Vinted alerts provided by GrailHound and apply image recognition and text processing to link marketplace listings to games.