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Vampire Night, PlayStation 2 box front

Vampire Night

PlayStation 2

Region
NTSC
Complete
$50
Sales in 90 days
5+in 90 days
Region
PAL
Complete
$11
Sales in 90 days
10+in 90 days

Market value

No sales yet
Other releases

Complete copies sell for $44–$55 in the NTSC release (5+ sales) and $9–$13 in the PAL release (10+ sales).

Sales history

0 recorded complete sales of Vampire Night, Asia release, newest first
Sold Listing Region Edition Condition Price Feedback
No sales match these filters.

Photos

NTSC

  • Vampire Night PlayStation 2, NTSC box front
    Front
  • Vampire Night PlayStation 2, NTSC box back
    Back
  • Vampire Night PlayStation 2, NTSC disc
    Disc

PAL

  • Vampire Night PlayStation 2, PAL box front
    Front
  • Vampire Night PlayStation 2, PAL disc
    Disc

Printings

  • Vampire Night PlayStation 2, Spain box front
    Spain
  • Vampire Night PlayStation 2, Spain box front
    Spain
  • Vampire Night PlayStation 2, Nordic countries box front
    Nordic countries

Asia

  • Vampire Night PlayStation 2, Asia disc
    Disc

Frequently asked

How much is Vampire Night worth on PlayStation 2?

Complete copies sell for $44–$55 in the NTSC release (5+ sales) and $9–$13 in the PAL release (10+ sales).

Does the price of Vampire Night vary by region?

Yes, a lot. A PAL copy sells for about $11 and an NTSC copy for about $50.

How do I tell which copy I have?

Look at the rating badge on the front of the box.

  • Vampire Night, the ESRB box on its frontAn ESRB box, black and white with a letter in it, means a North American copy. Canadian copies have the same front with a bilingual back.
  • Vampire Night, the ADESE mark on its frontAn ADESE age mark means a Spanish copy from before PEGI.

Which editions of Vampire Night exist on PlayStation 2 in Asia?

The Standard and the PlayStation 2 the Best. The price at the top of the page is for standard copies.

How is sales data gathered?

We retrieve listing information through eBay alerts and Vinted alerts provided by GrailHound and apply image recognition and text processing to link marketplace listings to games.