Rumble Roses
PlayStation 2 Franchise: Rumble Roses
- Region
- Asia
- Complete
- $46
- Sealed
- —
- Sales in 90 days
- 2in 90 days
- Region
- NTSC
- Complete
- $39
- Sealed
- $67
- Sales in 90 days
- 20+in 90 days
- Region
- PAL
- Complete
- $22
- Sealed
- —
- Sales in 90 days
- 10+in 90 days
Variants
Market value
2 sold in 90 days · around 10 listed now
sales since Oct 2026
2 sales, newest Oct 29 · few sales
Sales history
| Sold | Listing | Region | Edition | Condition | Price | Feedback | |
|---|---|---|---|---|---|---|---|
| Oct 29, 2026 sold in 5 weeks |
|
Rumble Roses 👙 (Game + A3 Poster) | Asia | Standard | Complete | $50.09 Vinted | |
| Oct 6, 2026 sold in 4 months |
|
Rumble Roses - PS2 PlayStation 2 Game Japanese NTSC-J Wrestling (UK POST) | Asia | Standard Japan | Complete | $41.22 eBay | |
Photos
Frequently asked
How much is Rumble Roses worth on PlayStation 2?
Two complete copies have sold in Asia, for $41.22 and $50.09.
Does the price of Rumble Roses vary by region?
Yes, a lot. A PAL copy sells for about $22 and an NTSC copy for about $39. Two Asian copies have sold, for $41.22 and $50.09.
- Any region $25–$4020+ sales
- NTSC copy $30–$4020+ sales
- PAL copy $20–$3110+ sales
- Asian copy $41–$502 sales
How do I tell which copy I have?
Look at the rating badge on the front of the box.
An ESRB box, black and white with a letter in it, means a North American copy. Canadian copies have the same front with a bilingual back.
A PEGI square with the age in it means a European copy. France and Spain had boxes of their own for the same disc.
A CERO age mark means a Japanese copy.
Which editions of Rumble Roses exist on PlayStation 2 in Asia?
The Standard and the Konami the Best. The price at the top of the page is for standard copies.
- Standard $41–$502 sales
- Konami the Best no sales yet
How quickly does Rumble Roses sell?
Two copies sold in the last 90 days. Around 10 are listed right now.
How is sales data gathered?
We retrieve listing information through eBay alerts and Vinted alerts provided by GrailHound and apply image recognition and text processing to link marketplace listings to games.






