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FIFA 2003, PlayStation 2 box front

FIFA 2003

PlayStation 2 Franchise: FIFA

Region
NTSC
Complete
$8
Sales in 90 days
2in 90 days
Region
PAL
Complete
$3
Sales in 90 days
20+in 90 days

Market value

$2 $2.25one sale, Oct 2
Liquidity 20 of 100

1 sold in 90 days · around 200 listed now

No trend yet

sales since Oct 2026

Low confidence

1 sale, newest Oct 2 · few sales

Sales history

1 recorded incomplete sales of FIFA 2003, every region, newest first
Sold Listing Region Edition Condition Price Feedback
Oct 2, 2026 sold in 1 day FIFA Football 2003 Oct 2, 2026PAL · Standard PAL Standard Incomplete $2.25 Vinted

Photos

NTSC

  • FIFA 2003 PlayStation 2, NTSC box front
    Front
  • FIFA 2003 PlayStation 2, NTSC disc
    Disc

PAL

  • FIFA 2003 PlayStation 2, PAL box front
    Front
  • FIFA 2003 PlayStation 2, PAL disc
    Disc

Printings

  • FIFA 2003 PlayStation 2, Germany box front
    Germany

Asia

  • FIFA 2003 PlayStation 2, Asia disc
    Disc

Frequently asked

How much is FIFA 2003 worth on PlayStation 2?

A complete copy sells for about $3 in PAL (EU, UK, Australia). Two complete copies have sold in NTSC (US, Canada), for $6.36 and $9.99.

How do I tell which copy I have?

Look at the rating badge on the front of the box.

  • FIFA 2003, the ESRB box on its frontAn ESRB box, black and white with a letter in it, means a North American copy. Canadian copies have the same front with a bilingual back.
  • FIFA 2003, the PEGI square on its frontA PEGI square with the age in it means a European copy.
  • FIFA 2003, the USK square on its frontA USK square (ab 6, 12, 16 or 18) means a German copy. Germany rates games itself instead of using PEGI.

Which editions of FIFA 2003 exist on PlayStation 2?

The Standard and the Platinum. The price at the top of the page is for standard copies.

How quickly does FIFA 2003 sell?

One copy sold in the last 90 days. Around 200 are listed right now.

How is sales data gathered?

We retrieve listing information through eBay alerts and Vinted alerts provided by GrailHound and apply image recognition and text processing to link marketplace listings to games.