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Shadowverse: Champion's Battle, Nintendo Switch box front

Shadowverse: Champion's Battle

Nintendo Switch Franchise: Shadowverse

Region
PAL
Complete
$18
Sealed
$36
Sales in 90 days
3in 90 days
Region
NTSC
Complete
$11
Sealed
—
Sales in 90 days
2in 90 days

Market value

No sales yet
Other releases

Complete copies sell for $8–$15 in the NTSC release (2 sales) and $12–$19 in the PAL release (3 sales).

Sales history

0 recorded complete sales of Shadowverse: Champion's Battle, Asia release, newest first
Sold Listing Region Edition Condition Price Feedback
No sales match these filters.

Photos

NTSC

  • Shadowverse: Champion's Battle Nintendo Switch, NTSC box front
    Front

PAL

  • Shadowverse: Champion's Battle Nintendo Switch, Germany box front
    Germany
  • Shadowverse: Champion's Battle Nintendo Switch, France box front
    France
  • Shadowverse: Champion's Battle Nintendo Switch, Germany box front
    Germany

Asia

  • Shadowverse: Champion's Battle Nintendo Switch, Asia box front
    Front

Printings

  • Shadowverse: Champion's Battle Nintendo Switch, Japan box front
    Japan

Frequently asked

How much is Shadowverse: Champion's Battle worth on Nintendo Switch?

Complete copies sell for $8–$15 in the NTSC release (2 sales) and $12–$19 in the PAL release (3 sales).

How do I tell which copy I have?

Look at the rating badge on the front of the box.

  • Shadowverse: Champion's Battle, the ESRB box on its frontAn ESRB box, black and white with a letter in it, means a North American copy. Canadian copies have the same front with a bilingual back.
  • Shadowverse: Champion's Battle, the PEGI square on its frontA PEGI square with the age in it means a European copy. France had a box of its own for the same cartridge.
  • Shadowverse: Champion's Battle, the USK square on its frontA USK square (ab 6, 12, 16 or 18) means a German copy. Germany rates games itself instead of using PEGI.

How is sales data gathered?

We retrieve listing information through eBay alerts and Vinted alerts provided by GrailHound and apply image recognition and text processing to link marketplace listings to games.