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Yu-Gi-Oh! The Sacred Cards, Game Boy Advance box front

Yu-Gi-Oh! The Sacred Cards

Game Boy Advance

Complete
$17
Sealed
$170
Sales
4in 90 days

Market value

$216 $216one sale, Oct 14

1 sale since October 2026

Liquidity 20 of 100

1 sold in 90 days · 9 listed now

Low confidence

1 sale, newest Oct 14 · few sales

Sales history

1 recorded graded sales of Yu-Gi-Oh! The Sacred Cards, NTSC release, newest first
Sold Listing Region Edition Condition Price Feedback
Oct 14, 2026 sold in 10 months CGC 9.6 Yu-Gi-Oh The Sacred Cards Game Boy Advance GBA FACTORY SEALED H-Seam A++ Oct 14, 2026NTSC · Standard NTSC Standard Graded CGC 9.6 A++ $239.99 $216 eBay · Offer accepted

Photos

NTSC

  • Yu-Gi-Oh! The Sacred Cards Game Boy Advance, NTSC box front
    Front
  • Yu-Gi-Oh! The Sacred Cards Game Boy Advance, NTSC cartridge label
    Cartridge label

PAL

  • Yu-Gi-Oh! The Sacred Cards Game Boy Advance, PAL box front
    Front
  • Yu-Gi-Oh! The Sacred Cards Game Boy Advance, PAL cartridge label
    Cartridge label

Printings

  • Yu-Gi-Oh! The Sacred Cards Game Boy Advance, Germany box front
    Germany

Asia

  • Yu-Gi-Oh! The Sacred Cards Game Boy Advance, Asia cartridge label
    Cartridge label

Frequently asked

How much is Yu-Gi-Oh! The Sacred Cards worth on the Game Boy Advance?

Two complete copies have sold in NTSC (US, Canada), for $5.99 and $49.95. A loose cartridge sells for $9 to $13.

How do I tell which copy I have?

Look at the rating badge on the front of the box.

  • An ESRB box, black and white with a letter in it, means a North American copy. Canadian copies have the same front with a bilingual back.
  • A PEGI square with the age in it means a European copy.
  • A USK square (ab 6, 12, 16 or 18) means a German copy. Germany rates games itself instead of using PEGI.

How quickly does Yu-Gi-Oh! The Sacred Cards sell?

One copy sold in the last 90 days. Nine are listed right now.

How is sales data gathered?

We retrieve listing information through eBay alerts and Vinted alerts provided by GrailHound and apply image recognition and text processing to link marketplace listings to games.