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Super SWIV, Super Nintendo Entertainment System box front

Super SWIV

Super Nintendo Entertainment System Franchise: SWIV

Region
Asia
Complete
$127
Sales in 90 days
1in 90 days
Region
PAL
Complete
$111
Sales in 90 days
1in 90 days

Market value

$16–$28 typical$21.6010+ sales in 90 days
$16 $28
Liquidity 57 of 100

around 10 sold in 90 days · sells in about 5 weeks · around 10 listed now

High confidence

10+ sales, newest Oct 30 · wide spread

Sales history

14 recorded loose sales of Super SWIV, every region, newest first
Sold Listing Region Edition Condition Price Feedback
Sep 30, 2026 sold in 9 days Nintendo SNES Super SWIV Sep 30, 2026PAL · Standard PAL Standard Loose $18.19 Vinted
Sep 30, 2026 sold in 8 days Super Swiv SNES Sep 30, 2026PAL · Standard PAL Standard Loose $15.90 Vinted

Photos

NTSC

  • Super SWIV Super Nintendo Entertainment System, NTSC box front
    Front
  • Super SWIV Super Nintendo Entertainment System, NTSC cartridge label
    Cartridge label

PAL

  • Super SWIV Super Nintendo Entertainment System, PAL cartridge label
    Cartridge label

Asia

  • Super SWIV Super Nintendo Entertainment System, Asia cartridge label
    Cartridge label

Frequently asked

How much is Super SWIV worth on the Super Nintendo Entertainment System?

One complete copy has sold in PAL (EU, UK, Australia), for $111.22 on October 21, 2026. One has sold in Asia, for $126.62 on October 27, 2026. A loose cartridge sells for $16 to $28.

Does the price of Super SWIV vary by region?

Yes. A PAL copy sells for about $20 and an NTSC copy for about $23. Prices are for loose cartridges.

Which editions of Super SWIV exist on the Super Nintendo Entertainment System?

The Standard and the Yapon. The price at the top of the page is for standard copies.

How quickly does Super SWIV sell?

Around 5 copies sell per month. The cheapest listings take about 5 weeks to sell, and around 10 are listed right now.

How is sales data gathered?

We retrieve listing information through eBay alerts and Vinted alerts provided by GrailHound and apply image recognition and text processing to link marketplace listings to games.